Safety & Privacy

Built around local screen recognition.

Peraphite is designed as a local Windows assistant. This page explains what it does, what it does not do, and what data may be involved during licensing and support.

Local processing

Screen recognition and assistant logic run locally on the user's Windows PC.

No game-file modification

Peraphite interacts through screen recognition and standard Android input via LDPlayer. It does not patch, inject into, or modify game files.

No game password required

Peraphite does not require the user's game password.

Official release signing

Peraphite release builds are digitally signed using Microsoft Artifact Signing. Windows can verify the publisher and detect modified files.

Learn about Microsoft Artifact Signing

Human-paced input

Peraphite does not spam the same screen coordinate with instant repeated clicks. Actions use deliberate pauses and small timing variations, closer to normal touch interaction with the game interface. This also gives menus and animations time to respond before the next action.

Controlled runtime

The interface exposes START/STOP state, runtime status, and logs. Stop requests are handled carefully, but no software can promise perfect behavior in every game state.

License privacy

License validation uses only the minimum data required for activation, device validation, and subscription status. Payment-provider details are not described until integration is finalized.

Data handling

What stays local and what may be sent.